import Text.Parsec.String (Parser) import Text.Parsec import System.Environment import Control.Monad import Debug.Trace data Tile = EmptyT | Digit Int | Symbol deriving (Show,Eq) tile :: Parser Tile tile = char '.' *> pure EmptyT <|> Digit <$> (read.pure <$> digit) <|> noneOf "\n" *> pure Symbol board = sepBy (many1 tile) newline symbolPositions l = [(x,y) | (y,r) <- zip [0..] l, (x,Symbol) <- zip [0..] r] digitPositions l = [(n,x,y) | (y,r) <- zip [0..] l, (x,Digit n) <- zip [0..] r] groupBy :: (a -> a -> Bool) -> [a] -> [[a]] groupBy p = map (uncurry (:)) . groupByNonEmpty p groupByNonEmpty :: (a -> a -> Bool) -> [a] -> [(a,[a])] groupByNonEmpty p = foldr (\x0 yt -> let (xr,yr) = case yt of (x1,xs):ys -> if p x0 x1 then (x1:xs,ys) else ([],yt) [] -> ([],yt) in (x0,xr):yr) [] fromDigits :: [Int] -> Int fromDigits = foldl ((+) . (10 *)) 0 neighbours = foldMap (\(x,y) -> map (\(dx,dy) -> (x+dx,y+dy)) neigh) where neigh = liftM2 (,) [1,0,-1] [1,0,-1] solution :: [[Tile]] -> Int solution board = sum $ map (fromDigits.map (\(n,_,_) -> n)) partNumbers where blacklisted = neighbours $ symbolPositions board digs = groupBy (\(_,x1,_) (_,x2,_) -> x2 == succ x1) $ digitPositions board partNumbers = filter (\l -> any (\(_,x,y) -> (x,y) `elem` blacklisted) l) $ digs main = liftM2 (>>=) readFile (((print . solution . either (error.show) id) .) . parse board) =<< head <$> getArgs